
spirals
A roguelike with hack-and-slash elements combined. A tomb can be found deep underwater, but no human has dared to enter it... some of the self-loving claim there was nothing there. Some of the cautious claim there are enemies deep within. But today is your day to explore the spiraling chasm of darkness and spinning a wheel to prepare yourself for the journey. What things will you find at the end? It's your choice to find out...

CONTROLS!
Arrow keys- Move
E- Interact
Q- Attack
Mouse movement is not supported, but it is planned to be added soon!
GAMEPLAY TIPS
Hack and slash and spam. Find the nearest exit ASAP.

BUGS
Please send in any bugs you find by commenting! Also feel free to rate our game- it helps other people know about it!
THE TEAM
Director, Music, Sound Effects, Story, Tile Art- HIKIRO
Co-Director, Main Artist, Animator, Story - Pixelator
| Updated | 4 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | Confused Jellyfish, hiki☆/HIKIRO |
| Genre | Adventure, Action |
| Made with | GameMaker, Aseprite, Krita, FL Studio |
| Tags | 2D, Hack and Slash, Indie, Pixel Art, Roguelike, Short, Singleplayer, Top-Down, underwater |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |
Download
Development log
- spirals v1.1 OUT NOW!4 days ago
- V1.1 changelist!8 days ago
- 40 days since spirals released!12 days ago
- SPIRALS IS OUT NOW!!!!!!!51 days ago
- 1 DAY LEFT52 days ago
- 2 DAYS LEFT53 days ago
- RELEASE DATE AND TIME54 days ago
- Delay announcement!56 days ago





Comments
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i actually liked this one a lot. however, i did notice that your health gets replenished whenever you enter/exit a room - unless it's something that's designed to happen. also, the sound effect can get quite loud at times (or my volume is just loud xD). besides those, the overall game was pretty good
Thank you for playing spirals! The health refill is basically just the character's health and stats resetting whenever you enter a room. It's not meant to happen, but we plan to adjust it in a future update (we're thinking you get around half your HP filled each level instead). Also thanks for pointing out the loud SFX- I plan to add an audio limiter at some point when I have more time. Really happy you enjoyed the game!